My Game Guide


17
Jul

Combo System

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• Part One Requirements For Using the Combo System
• Part Two How exactly does it work?

(1)The start
(2)So, how do I keep going then?

Part One Requirements For Using The Combo System

There are a few requirement for the combo system:
The Combo Skill

Combo System

This skill is attained at lvl 10 by completing a small quest. To start the quest there are also stat requirements depending on your character class.

The required amount of SP.

Combo System

Below your HP and MP bar you will see the following SP bar. The first long bit slowly gets filled while you kill monsters. Once it reaches the end a little block will get filled. Depending on your level you can save up a few blocks then. To start the combo skill you will need I block, however don¡¯t worry it will not use it all.

Part Two How exactly does it work?

(1) The start
The Combo skill is actually just a ¡®chain¡¯ of regular skills. The advantage however is that the action is a bit faster and that the damage then is higher depending on the timing. But more on this later, lets first see what happens when you select your enemy and press the quickslot you assigned to your combo skill.

Combo System

Just below the HP bar of your target will appear another bar which will start filling up, as you can see on the picture below the bar is divided in 2 parts with another ¡®market¡¯ in the second part. Now the aim is just to use a skill as close to the market, however anywhere in the 2nd part of the bar will do.

Combo System

Now a bit more about the damage, you will see as the bar fills up that it changes color.

Combo System

The Closer you reach the marker the color will get more red once you get past it it goes down again. When you use the skill as it is bloodred it will do most damage ( and will show up as excellent).

(2) So, how do I keep going then ?
Of course using one skill with a bit extra damage doesn¡¯t make a combo. After you have a success the bar will start over again. However it should not be underestimated cause as you go further the 2nd part of the bar will get smaller.

Below you find a list of things that will break off a combo:
-Bad timing, when you use the skill before the bar filled up into the second part or when its past it before you used your skill.
-When you do not have enough mp to use the skill you selected
-If the skill you tried to use was still on cooldown ( this is the one you need to keep an eye on most because the cooldown will be bigger then the bar fills)
-If you use a defensive skill/buff or the normal attack ( which does not count as skill)
-If your enemies dies and you use a skill before having selected the next target.

Credits go to SrrTfs and Ritual as some off the information within came from their forumguide.

Guide to Combo Practice and Etc

1. Use the noobest weapon.

Noobest weapon allows you to have the minimum damage, that means the monster can last longer and you can whack more

2. Find somewhere secluded.

Try to find somewhere with no people around, you don’t want anyone ksing your combo dummy, would you?

3. Find a suitable target.

There are 3 targets that you might want to practice on;

I. “Boss” monsters; like Scoulug +, Armaku +, Black Snake, Huge Spider and Highzard. These monsters have high hp, so they can take your blows while giving off relatively low damage.

II. Normal monsters; you have to lure a handful of monsters so that switching between them can be easier. This is a great way to practice comboing+switching between monsters. When the monster is near death and your skill is swinging, quickly change to the next monster and continue combo. Quite difficult. Don’t lure it somewhere public, do it somewhere secluded or else Kurosaki Ichigo will pwn you with his purple font Don’t forget to use regeneration skill as you’ll be focusing on the combo rather than your hp.

III. Friends; PvP or PK. The perfect dummy, ask them not to move and try not to kill them in the process

How to Combo?
Assign the combo button somewhere. Right click it to iniate combo, now move your fingers to at least 3 skills. Alternate between each one, and be careful. If you start with button 3, 2, 1, stick with that pattern. Because the cooldown of each skill requires time, let say you press 3, 2, 1, then 3, 1, 2, the button 1 might not be done yet, so combo will be canceled.

Why can’t I combo?
Several possibilities;

1. No mana. Go restock ler >_>
2. No SP. See that yellow bar below your mp? Yeah that’s your SP. You get that by hitting+get hit by monsters.
3. Skill cooldown. Comboing with 2 skills only is impossible, as warrior I use 2 sword skills + 1 magic skill to combo.
4. Monster is dead. Go figure.

Extra Note
Ever play Audition or O2Jam? There’s a trick to getting pass the 11th combo. Try taking a stopwatch. Now if you stop when you see 1.00 second, it’ll stop at 1.5 second. So how do you get the 1.00 second? You press before it gets to 1.00. Master this and you will master the combo.

It’s basicly the same concept, the trick is to press before it reaches. From my tips above, it’ll give you the orpotunity to reach 11th combo in the first place. This part is how to surpass it. Judge the speed of the combo bar, and see where it stops. Predict the time takes for you to press the button and for it to stop, where it stop, and use it to your advantage.

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