My Game Guide


29
Jun

Cleric guides

Click here Maple Story Hacks


Guides

Welcome to my CLERIC guides I am here to help you being a magician as i am exp as i found out there is lots of noob using em’
Firstly when playing the dice combenation make sure it is
str:4/5

dex:4/5

int:???????

luk:???????
Me? well it took a long time but me took str 4 dex 4 ……
when you lv up per time add 4 to your int and your luck is 5 more then your level people say 3 more then your level .is still good but putting 2 more is better just in case
after that you will start at maple island.Do quests to lv quicker or faster easy one like
Borrowing the Mirror From Sera

Nina and Sen’s Dinner

Get the Letter to the Chief

or training at snail and shroom

(something to say please never never NEVER add STR)
or go victoria island to do quest again like
A Lesson On Job Advancement

The Path Of Magician (Magician Only)
Go to the Magic Library which is located at the highest point of Ellinia, where you’ll meet up with Grendel the Really Old. Talk to him and he’ll advance you as a Magician after your are level 8 and your int is 20 or more ( and it MUST be ) .
After being a magician this are the skill you have

Improving MP Recovery Master Level: 16

Type: Passive

Description: Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more

recovery it enables the character to have.

Level 1: Constant additional recovery of MP

Level 2: Constant additional recovery of MP

Level 3: Constant additional recovery of MP

Level 4: Constant additional recovery of MP

Level 5: Constant additional recovery of MP

Level 6: Constant additional recovery of MP

Level 7: Constant additional recovery of MP

Level 8: Constant additional recovery of MP

Level 9: Constant additional recovery of MP

Level 10: Constant additional recovery of MP

Level 11: Constant additional recovery of MP

Level 12: Constant additional recovery of MP

Level 13: Constant additional recovery of MP

Level 14: Constant additional recovery of MP

Level 15: Constant additional recovery of MP

Level 16: Constant additional recovery of MP

(this should be max as after being 3rd job you can recover more then 200mp per 10 sec = 20mp per sec better then 3 mp per 10 sec by a lot)

Improving Max MP Increase  Master Level: 10

Type: Passive Pre-requisite: Improving MP recovery Lv. 5

Description: This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP.

Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP

Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP

Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP

Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP

Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP

Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP

Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP

Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP

Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP

Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP

(Don’t max this skill quit being a mage as your mp is so much less me do math now lv 30 - 70 + 20 more mp X 40 = 80 )

Magic Guard  Master Level: 20

Type: Supportive

Description: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.

Level 1: MP -6; Replace 11% of HP damage as MP for 111 seconds.

Level 2: MP -6; Replace 14% of HP damage as MP for 132 seconds.

Level 3: MP -6; Replace 17% of HP damage as MP for 153 seconds.

Level 4: MP -6; Replace 20% of HP damage as MP for 174 seconds.

Level 5: MP -6; Replace 23% of HP damage as MP for 195 seconds.

Level 6: MP -8; Replace 30% of HP damage as MP for 246 seconds.

Level 7: MP -8; Replace 33% of HP damage as MP for 267 seconds.

Level 8: MP -8; Replace 36% of HP damage as MP for 288 seconds.

Level 9: MP -8; Replace 39% of HP damage as MP for 309 seconds.

Level 10: MP -8; Replace 42% of HP damage as MP for 330 seconds.

Level 11: MP -10; Replace 49% of HP damage as MP for 381 seconds.

Level 12: MP -10; Replace 52% of HP damage as MP for 402 seconds.

Level 13: MP -10; Replace 55% of HP damage as MP for 423 seconds.

Level 14: MP -10; Replace 58% of HP damage as MP for 444 seconds.

Level 15: MP -10; Replace 61% of HP damage as MP for 465 seconds.

Level 16: MP -12; Replace 68% of HP damage as MP for 516 seconds.

Level 17: MP -12; Replace 71% of HP damage as MP for 537 seconds.

Level 18: MP -12; Replace 74% of HP damage as MP for 558 seconds.

Level 19: MP -12; Replace 77% of HP damage as MP for 579 seconds.

Level 20: MP -12; Replace 80% of HP damage as MP for 600 seconds.

( you cannot have fun without this skill me lv 40 cleric can survive a blow from rog with this )

Magic Armor  Master Level: 20

Type: Supportive Pre-requisite: Magic Guard Lv. 3

Description: Temporarily boosts the weapon defense by blowing magic into the armor.

Level 1: MP -8; Weapon Def. +2 for 54 seconds.

Level 2: MP -8; Weapon Def. +4 for 68 seconds.

Level 3: MP -8; Weapon Def. +6 for 82 seconds.

Level 4: MP -8; Weapon Def. +8 for 96 seconds.

Level 5: MP -8; Weapon Def. +10 for 110 seconds.

Level 6: MP -10; Weapon Def. +12 for 144 seconds.

Level 7: MP -10; Weapon Def. +14 for 158 seconds.

Level 8: MP -10; Weapon Def. +16 for 172 seconds.

Level 9: MP -10; Weapon Def. +18 for 186 seconds.

Level 10: MP -10; Weapon Def. +20 for 200 seconds.

Level 11: MP -13; Weapon Def. +20 for 244 seconds.

Level 12: MP -13; Weapon Def. +24 for 258 seconds.

Level 13: MP -13; Weapon Def. +26 for 272 seconds.

Level 14: MP -13; Weapon Def. +28 for 286 seconds.

Level 15: MP -13; Weapon Def. +30 for 300 seconds.

Level 16: MP -16; Weapon Def. +32 for 344 seconds.

Level 17: MP -16; Weapon Def. +34 for 358 seconds.

Level 18: MP -16; Weapon Def. +36 for 372 seconds.

Level 19: MP -16; Weapon Def. +38 for 386 seconds.

Level 20: MP -16; Weapon Def. +40 for 400 seconds.

( NEVER put any into this skill as it is nothing )

Energy Bolt  Master Level: 20

Type: Active

Description: Use MP to attack one enemy.

Level 1: MP -6; Basic attack 20, mastery 15%

Level 2: MP -6; Basic attack 21, mastery 15%

Level 3: MP -6; Basic attack 22, mastery 20%

Level 4: MP -6; Basic attack 23, mastery 20%

Level 5: MP -7; Basic attack 26, mastery 25%

Level 6: MP -7; Basic attack 27, mastery 25%

Level 7: MP -7; Basic attack 28, mastery 30%

Level 8: MP -8; Basic attack 31, mastery 30%

Level 9: MP -8; Basic attack 32, mastery 35%

Level 10: MP -9; Basic attack 35, mastery 35%

Level 11: MP -9; Basic attack 36, mastery 40%

Level 12: MP -10; Basic attack 39, mastery 40%

Level 13: MP -10; Basic attack 40, mastery 45%

Level 14: MP -11; Basic attack 43, mastery 45%

Level 15: MP -11; Basic attack 44, mastery 50%

Level 16: MP -12; Basic attack 47, mastery 50%

Level 17: MP -12; Basic attack 48, mastery 55%

Level 18: MP -13; Basic attack 51, mastery 55%

Level 19: MP -13; Basic attack 52, mastery 60%

Level 20: MP -14; Basic attack 55, mastery 60%

( put 1 will do magic claw is much better )

Magic Claw  Master Level: 20

Type: Active Pre-requisite: Energy Bolt Lv. 1

Description: Use MP to attack an enemy twice.

Level 1: MP -10; Basic attack 11 x 2 Hit, mastery 15%

Level 2: MP -10; Basic attack 12 x 2 Hit, mastery 15%

Level 3: MP -10; Basic attack 13 x 2 Hit, mastery 20%

Level 4: MP -10; Basic attack 14 x 2 Hit, mastery 20%

Level 5: MP -11; Basic attack 16 x 2 Hit, mastery 25%

Level 6: MP -11; Basic attack 17 x 2 Hit, mastery 25%

Level 7: MP -11; Basic attack 18 x 2 Hit, mastery 30%

Level 8: MP -12; Basic attack 20 x 2 Hit, mastery 30%

Level 9: MP -12; Basic attack 21 x 2 Hit, mastery 35%

Level 10: MP -13; Basic attack 23 x 2 Hit, mastery 35%

Level 11: MP -13; Basic attack 24 x 2 Hit, mastery 40%

Level 12: MP -14; Basic attack 26 x 2 Hit, mastery 40%

Level 13: MP -14; Basic attack 27 x 2 Hit, mastery 45%

Level 14: MP -15; Basic attack 29 x 2 Hit, mastery 45%

Level 15: MP -15; Basic attack 30 x 2 Hit, mastery 50%

Level 16: MP -16; Basic attack 32 x 2 Hit, mastery 50%

Level 17: MP -17; Basic attack 34 x 2 Hit, mastery 55%

Level 18: MP -18; Basic attack 36 x 2 Hit, mastery 55%

Level 19: MP -19; Basic attack 38 x 2 Hit, mastery 60%

Level 20: MP -20; Basic attack 40 x 2 Hit, mastery 60%

( max this skill as it is a must max skill ex if you are going to be a cleric )

after being a magician this is the 1 and only build
8 - 1 Magic Bolt(1)

9 - 3 Improving MP Recovery(3)

10 - 2 Improving MP Recovery(2),1 Improving Max MP Increase(1)

11 - 3 Improving Max MP Increase(4)

12 - 3 Improving Max MP Increase(7)

13 - 3 Improving Max MP Increase(10)(MAXED!)

14 - 3 Improving MP Recovery (8)

15 - 3 Improving MP Recovery (11)

16 - 3 Improving MP Recovery (14)

17 - 2 Improving MP Recovery (16) (MAXED!)

18 - 3 Magic Claw (3)

19 - 3 Magic Claw (6)

20 - 3 Magic Claw (9)

21 - 3 Magic Claw (12)

22 - 3 Magic Claw (15)

23 - 3 Magic Claw (18)

24 - 2 Magic Claw (20)(MAXED!), 2 Magic Guard(2)

25 - 3 Magic Guard (5)

26 - 3 Magic Guard (8)

27 - 3 Magic Guard (11)

28 - 3 Magic Guard (14)

29 - 3 Magic Guard (17)

30 - 3 Magic Guard (20)(MAXED!)
Conclusion

16 Improving MP Recovery

10 Improving Max MP Increase

20 Magic Claw

20 Magic Guard

1 Magic Bolt

0 Magic Armor
At level 30 go to the Go to the Magic Library again and talk to Grendel the Really Old.He will say that you are stronger and give you new skill .He’ll give you a letter and you’ve to pass it to the job advancement instructor located at the north of Ellinia. After giving the letter, you’ll be given an errand to collect 30 Dark Marbles by defeating the monsters inside. Be careful to stock your potions up before you start collecting the 30 Dark Marbles.After that you will be ask which job you wanted? choose carefully as you will NOT be able to re choose the job again making you start from lv 1 if you want to change or press wrongly ( LIKE ME )
CLERIC

Cleric

cleric is the weakest of all magician but is strong as the skill Heal help em’

Pros of cleric:

~Can Heal.

~Everyone will love you because of Heal and Bless. (3rd job offers Holy Symbol, Dispel, and Mystic Door)

~Very High MP.

~Makes money easily (Heal takes out the need for HP pots, especially at Undead monsters, MP Eater, when maxed, replaces a lot of MP pots)

~Are the overall best party characters out there.

~Very powerful at lower levels.

~Second highest survivability when maxed magic guard is activated (Warriors survive even better).

~At high level you will heal your HP max almost all the time if you max the skill Heal.

~Fast when you go max your teleport ( faster then max haste and flash jump and useing less then 20 MP )
Cons of cleric :

~Low HP (scroll your equipment with HP if this is a problem) my presit lv 12x have hp 3.1k so i do not need to use magic guard when training to waste my MP( all because i stroll my stuff )

~when fighting boss monster you nid to on magicguard which keep draining your mp ( all magician are like that )

~training is a bit slow at 61+ but after being a presit it will help up

~ die die if your skill is seal when curse so buy holy water or all cure untill you max dispel ( which is lv 104 and is not that easy )
this are the skill cleric have:

MP Eater  Master Level: 20

Type: Passive

Description: Soak up an enemy’s MP after every magic attack. But if its MP reaches 0, no more.

Level 1: For every attack, 11% success rate, absorb 21% of the enemy’s MaxMP

Level 2: For every attack, 12% success rate, absorb 22% of the enemy’s MaxMP

Level 3: For every attack, 13% success rate, absorb 23% of the enemy’s MaxMP

Level 4: For every attack, 14% success rate, absorb 24% of the enemy’s MaxMP

Level 5: For every attack, 15% success rate, absorb 25% of the enemy’s MaxMP

Level 6: For every attack, 16% success rate, absorb 26% of the enemy’s MaxMP

Level 7: For every attack, 17% success rate, absorb 27% of the enemy’s MaxMP

Level 8: For every attack, 18% success rate, absorb 28% of the enemy’s MaxMP

Level 9: For every attack, 19% success rate, absorb 29% of the enemy’s MaxMP

Level 10: For every attack, 20% success rate, absorb 30% of the enemy’s MaxMP

Level 11: For every attack, 21% success rate, absorb 31% of the enemy’s MaxMP

Level 12: For every attack, 22% success rate, absorb 32% of the enemy’s MaxMP

Level 13: For every attack, 23% success rate, absorb 33% of the enemy’s MaxMP

Level 14: For every attack, 24% success rate, absorb 34% of the enemy’s MaxMP

Level 15: For every attack, 25% success rate, absorb 35% of the enemy’s MaxMP

Level 16: For every attack, 26% success rate, absorb 36% of the enemy’s MaxMP

Level 17: For every attack, 27% success rate, absorb 37% of the enemy’s MaxMP

Level 18: For every attack, 28% success rate, absorb 38% of the enemy’s MaxMP

Level 19: For every attack, 29% success rate, absorb 39% of the enemy’s MaxMP

Level 20: For every attack, 30% success rate, absorb 40% of the enemy’s MaxMP

(usefull as it save so much MP when training should be max)

Heal Master Level: 30

Type: Recovery

Description: Recovers the HP of all party members around the area.

The amount of healing depends on the number of people being healed, and the undead monster in the vicinity of this will

receive damage.

Level 1: MP -12; Recovery rate 10%

Level 2: MP -12; Recovery rate 20%

Level 3: MP -12; Recovery rate 30%

Level 4: MP -12; Recovery rate 40%

Level 5: MP -12; Recovery rate 50%

Level 6: MP -12; Recovery rate 60%

Level 7: MP -12; Recovery rate 70%

Level 8: MP -12; Recovery rate 80%

Level 9: MP -12; Recovery rate 90%

Level 10: MP -12; Recovery rate 100%

Level 11: MP -12; Recovery rate 110%

Level 12: MP -12; Recovery rate 120%

Level 13: MP -12; Recovery rate 130%

Level 14: MP -12; Recovery rate 140%

Level 15: MP -12; Recovery rate 150%

Level 16: MP -24; Recovery rate 160%

Level 17: MP -24; Recovery rate 170%

Level 18: MP -24; Recovery rate 180%

Level 19: MP -24; Recovery rate 190%

Level 20: MP -24; Recovery rate 200%

Level 21: MP -24; Recovery rate 210%

Level 22: MP -24; Recovery rate 220%

Level 23: MP -24; Recovery rate 230%

Level 24: MP -24; Recovery rate 240%

Level 25: MP -24; Recovery rate 250%

Level 26: MP -24; Recovery rate 260%

Level 27: MP -24; Recovery rate 270%

Level 28: MP -24; Recovery rate 280%

Level 29: MP -24; Recovery rate 290%

Level 30: MP -24; Recovery rate 300%

( they say max this unless you are rich like getting 60 mp per teleport!!??? )

Invincible Master Level: 20

Type: Supportive Pre-requisite: Heal Lv 5

Description: Temporarily decreases the weapon damage received. Doesn’t decrease the spell damage, however.

Level 1: MP -15; Weapon damage -11% for 15 seconds

Level 2: MP -15; Weapon damage -12% for 30 seconds

Level 3: MP -15; Weapon damage -13% for 45 seconds

Level 4: MP -15; Weapon damage -14% for 60 seconds

Level 5: MP -15; Weapon damage -15% for 75 seconds

Level 6: MP -15; Weapon damage -16% for 90 seconds

Level 7: MP -15; Weapon damage -17% for 105 seconds

Level 8: MP -15; Weapon damage -18% for 120 seconds

Level 9: MP -15; Weapon damage -19% for 135 seconds

Level 10: MP -15; Weapon damage -20% for 150 seconds

Level 11: MP -30; Weapon damage -21% for 165 seconds

Level 12: MP -30; Weapon damage -22% for 180 seconds

Level 13: MP -30; Weapon damage -23% for 195 seconds

Level 14: MP -30; Weapon damage -24% for 210 seconds

Level 15: MP -30; Weapon damage -25% for 225 seconds

Level 16: MP -30; Weapon damage -26% for 240 seconds

Level 17: MP -30; Weapon damage -27% for 255 seconds

Level 18: MP -30; Weapon damage -28% for 270 seconds

Level 19: MP -30; Weapon damage -29% for 285 seconds

Level 20: MP -30; Weapon damage -30% for 300 seconds

(quit being a cleric if you don’t max this one )

Teleport Master Level: 20

Type: Supportive

Description: Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the

less MP you spend.

Level 1: MP -60; Teleport, with 130 in distance

Level 2: MP -57; Teleport, with 130 in distance

Level 3: MP -54; Teleport, with 130 in distance

Level 4: MP -51; Teleport, with 130 in distance

Level 5: MP -48; Teleport, with 130 in distance

Level 6: MP -45; Teleport, with 130 in distance

Level 7: MP -42; Teleport, with 130 in distance

Level 8: MP -39; Teleport, with 130 in distance

Level 9: MP -36; Teleport, with 130 in distance

Level 10: MP -33; Teleport, with 130 in distance

Level 11: MP -31; Teleport, with 132 in distance

Level 12: MP -29; Teleport, with 134 in distance

Level 13: MP -27; Teleport, with 136 in distance

Level 14: MP -25; Teleport, with 138 in distance

Level 15: MP -23; Teleport, with 140 in distance

Level 16: MP -21; Teleport, with 142 in distance

Level 17: MP -19; Teleport, with 144 in distance

Level 18: MP -17; Teleport, with 146 in distance

Level 19: MP -15; Teleport, with 148 in distance

Level 20: MP -13; Teleport, with 150 in distance

( it decrease your dmg gotten from physical dmg by 30% if you max should be max as when monster dmg you 900 dmg you only get 600 which is big defferent if your hp is 900-1000+ when training…)

Bless Master Level: 20

Type: Supportive Pre-requisite: Invincible Lv 5

Description: Temporarily increases the weapon def., magic def., accuracy and avoidability of all party members around the

area. BUT, it can’t be used if combined with a skill or a potion.

Level 1: MP -12; +1 on accuracy, avoidability, weapon and magic def. for 10 seconds

Level 2: MP -12; +2 on accuracy, avoidability, weapon and magic def. for 20 seconds

Level 3: MP -12; +3 on accuracy, avoidability, weapon and magic def. for 30 seconds

Level 4: MP -12; +4 on accuracy, avoidability, weapon and magic def. for 40 seconds

Level 5: MP -12; +5 on accuracy, avoidability, weapon and magic def. for 50 seconds

Level 6: MP -12; +6 on accuracy, avoidability, weapon and magic def. for 60 seconds

Level 7: MP -12; +7 on accuracy, avoidability, weapon and magic def. for 70 seconds

Level 8: MP -12; +8 on accuracy, avoidability, weapon and magic def. for 80 seconds

Level 9: MP -12; +9 on accuracy, avoidability, weapon and magic def. for 90 seconds

Level 10: MP -12; +10 on accuracy, avoidability, weapon and magic def. for 100 seconds

Level 11: MP -24; +11 on accuracy, avoidability, weapon and magic def. for 110 seconds

Level 12: MP -24; +12 on accuracy, avoidability, weapon and magic def. for 120 seconds

Level 13: MP -24; +13 on accuracy, avoidability, weapon and magic def. for 130 seconds

Level 14: MP -24; +14 on accuracy, avoidability, weapon and magic def. for 140 seconds

Level 15: MP -24; +15 on accuracy, avoidability, weapon and magic def. for 150 seconds

Level 16: MP -24; +16 on accuracy, avoidability, weapon and magic def. for 160 seconds

Level 17: MP -24; +17 on accuracy, avoidability, weapon and magic def. for 170 seconds

Level 18: MP -24; +18 on accuracy, avoidability, weapon and magic def. for 180 seconds

Level 19: MP -24; +19 on accuracy, avoidability, weapon and magic def. for 190 seconds

Level 20: MP -24; +20 on accuracy, avoidability, weapon and magic def. for 200 seconds

(this is the skill that people really want eg warrior what they want is acry like warrior as their dmg is not stable )

Holy Arrow  Master Level: 30

Type: Active

Description: Fires holy arrows at an enemy. Applies major damage to the undeads and devil-based monsters.

Level 1: MP -12; Basic attack 22, mastery 15%

Level 2: MP -12; Basic attack 24, mastery 15%

Level 3: MP -12; Basic attack 26, mastery 15%

Level 4: MP -12; Basic attack 28, mastery 20%

Level 5: MP -12; Basic attack 30, mastery 20%

Level 6: MP -12; Basic attack 32, mastery 20%

Level 7: MP -12; Basic attack 34, mastery 25%

Level 8: MP -12; Basic attack 36, mastery 25%

Level 9: MP -12; Basic attack 38, mastery 25%

Level 10: MP -12; Basic attack 40, mastery 30%

Level 11: MP -12; Basic attack 42, mastery 30%

Level 12: MP -12; Basic attack 44, mastery 30%

Level 13: MP -12; Basic attack 46, mastery 35%

Level 14: MP -12; Basic attack 48, mastery 35%

Level 15: MP -12; Basic attack 50, mastery 35%

Level 16: MP -24; Basic attack 52, mastery 40%

Level 17: MP -24; Basic attack 54, mastery 40%

Level 18: MP -24; Basic attack 56, mastery 40%

Level 19: MP -24; Basic attack 58, mastery 45%

Level 20: MP -24; Basic attack 60, mastery 45%

Level 21: MP -24; Basic attack 62, mastery 45%

Level 22: MP -24; Basic attack 64, mastery 50%

Level 23: MP -24; Basic attack 66, mastery 50%

Level 24: MP -24; Basic attack 68, mastery 50%

Level 25: MP -24; Basic attack 70, mastery 55%

Level 26: MP -24; Basic attack 72, mastery 55%

Level 27: MP -24; Basic attack 74, mastery 55%

Level 28: MP -24; Basic attack 76, mastery 60%

Level 29: MP -24; Basic attack 78, mastery 60%

Level 30: MP -24; Basic attack 80, mastery 60%

(the pros like me say that it should not be max as it is unless when u become 3rd job the move shinging ray is sooooo much better and even if u max it have almost the same dmg as magic claw )
This is my build when i first play Maple ( i do not recommned it )

30 - 1 Teleport (1)

31 - 3 Heal (3)

32 - 3 Heal (6)

33 - 3 Heal (9)

34 - 3 Heal (12)

35 - 3 Heal (15)

36 - 3 Heal (18)

37 - 3 Heal (21)

38 - 3 Heal (24)

39 - 3 Heal (27)

40 - 3 Heal(MAXED!)

41 - 3 MP Eater (3)

42 - 3 MP Eater (6)

43 - 3 MP Eater (9)

44 - 3 MP Eater (12)

45 - 3 MP Eater (15)

46 - 3 MP Eater (18)

47 - 2 MP Eater (MAXED!) 2 Invincible (2)

48 - 3 Invincible (5)

49 - 3 Holy Arrow (3)

50 - 3 Holy Arrow (6)

51 - 3 Holy Arrow (9)

52 - 3 Holy Arrow (12)

53 - 3 Holy Arrow (15)

54 - 3 Holy Arrow (18)

55 - 3 Holy Arrow (21)

56 - 3 Holy Arrow (24)

57 - 3 Holy Arrow (27)

58 - 3 Holy Arrow(MAXED!)

59 - 3 Teleport (4)

60 - 3 Teleport (7)

61 - 3 Teleport(10)

62 - 3 Teleport (13)

63 - 3 Teleport (16)

64 - 3 Teleport (19)

65 - 1 Teleport (MAXED!)2 Invincible (7)

66 - 3 Invincible (10)

67 - 3 Invincible (13)

68 - 3 Invincible (16)

69 - 3 Invincible (19)

70 - 1 Invincible(MAXED!)1 Bless (1)
Conclusion

30 Heal

20 Invincible

1 Bless

20 MP Eater

30 Holy Arrow

20 Teleport
This is the solo cleric build

30 - 1 Teleport (1)

31 - 3 heal (3)

32 - 3 Heal (6)

33 - 3 Heal (9)

34 - 3 Heal (12)

35 - 3 Heal (15)

36 - 3 Heal (18)

37 - 3 Heal (21)

38 - 3 Heal (24)

39 - 3 Heal (27)

40 - 3 Heal (Maxed!)

41 - 3 MP Eater (3)

42 - 3 MP Eater (6)

43 - 3 MP Eater (9)

44 - 3 MP Eater (12)

45 - 3 MP Eater (15)

46 - 3 MP Eater (18)

47 - 2 MP Eater (Maxed!), 1 in Holy Arrow (1)

48 - 3 Holy Arrow (4)

49 - 3 Holy Arrow (7)

50 - 3 Holy Arrow (10)

51 - 3 Holy Arrow (13)

52 - 3 Holy Arrow (16)

53 - 3 Holy Arrow (19)

54 - 3 Holy Arrow (22)

55 - 3 Holy Arrow (25)

56 - 3 Holy Arrow (28)

57 - 2 Holy Arrow (Maxed!), 1 in Invincible (1)

58 - 3 Invincible (4)

59 - 3 Invincible (7)

60 - 3 Invincible (10)

61 - 3 Invincible (13)

62 - 3 Invincible (16)

63 - 3 Invincible (19)

64 - 1 Invincible (Maxed!), 2 in Teleport (3)

65 - 3 Teleport (6)

66 - 3 Teleport (9)

67 - 3 Teleport (12)

68 - 3 Teleport (15)

69 - 3 Teleport (18)

70 - 2 Teleport (Maxed!), 1 in Bless (1)
Conclusion

30 Heal

30 Holy Arrow

20 Invincible

20 MP Eater

20 Teleport

1 Bless

This is the Party Cleric Build. this is the build i really recommned and i am using it now too have this build and lots of people will invite you into ludi and obris PQ

30 - 1 Teleport (1)

31 - 3 Heal (3)

32 - 3 Heal (6)

33 - 3 Heal (9)

34 - 3 Heal (12)

35 - 3 Heal (15)

36 - 3 Heal (18)

37 - 3 Heal (21)

38 - 3 Heal (24)

39 - 3 Heal (27)

40 - 3 Heal (Maxed!)

41 - 3 in Invincible (3)

42 - 2 in Invincible (5), 1 in Bless (1)

43 - 3 in Bless (4)

44 - 3 in Bless (7)

45 - 3 in Bless (10)

46 - 3 in Bless (13)

47 - 3 in Bless (16)

48 - 3 in Bless (19)

49 - 2 in Bless (Maxed!), 1 in Teleport (2)

50 - 3 in Teleport (5)

51 - 3 in Teleport (8)

52 - 3 in Teleport (11)

53 - 3 in Teleport (14)

54 - 3 in Teleport (17)

55 - 2 in Teleport (Maxed!), 1 in MP Eater (1)

56 - 3 in MP Eater (4)

57 - 3 in MP Eater (7)

58 - 3 in MP Eater (10)

59 - 3 in MP Eater (13)

60 - 3 in MP Eater (16)

61 - 3 in MP Eater (19)

62 - 1 in MP Eater (Maxed!), 2 in Invincible (7)

63 - 3 in Invincible (10)

64 - 3 in Invincible (13)

65 - 3 in Invincible (16)

66 - 3 in Invincible (19)

67 - 1 in Invincible(Maxed!), 2 in Holy Arrow (2)

68 - 3 in Holy Arrow (5)

69 - 3 in Holy Arrow (8)

70 - 3 in Holy Arrow (11)
Conclusion

30 Heal

20 Invincible

20 Bless

20 MP Eater

20 Teleport

11 Holy Arrow
PRESIT

Go to El Nath - Chief Residence and speak to Robeira. After talking to Robeira, head back to Victoria Island and talk to “Grendel the Really Old” which is located in Ellinia. Next, find the Door of Dimension located at Forest of Evil II and it’ll bring you to “The Path of the Glittering Crystal”. Walk until the end of the path and enter the portal to defeat the wiseman’s dark side to obtain the Black Charm.

Return to “Grendel the Really Old” and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Robeira. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). 1 Dark Crystal is requirred to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Robeira in El Nath and give her the Necklace of Wisdom.
Here are the skill the Presit have

Element Resistance  Master Level: 20

Type: Passive

Description: Gains a higher tolerance for all element-based spell attacks from the enemy.

Level 1: 12% increase in tolerance against element-based spell attacks

Level 2: 14% increase in tolerance against element-based spell attacks

Level 3: 16% increase in tolerance against element-based spell attacks

Level 4: 18% increase in tolerance against element-based spell attacks

Level 5: 20% increase in tolerance against element-based spell attacks

Level 6: 22% increase in tolerance against element-based spell attacks

Level 7: 24% increase in tolerance against element-based spell attacks

Level 8: 26% increase in tolerance against element-based spell attacks

Level 9: 28% increase in tolerance against element-based spell attacks

Level 10: 30% increase in tolerance against element-based spell attacks

Level 11: 32% increase in tolerance against element-based spell attacks

Level 12: 34% increase in tolerance against element-based spell attacks

Level 13: 36% increase in tolerance against element-based spell attacks

Level 14: 38% increase in tolerance against element-based spell attacks

Level 15: 40% increase in tolerance against element-based spell attacks

Level 16: 42% increase in tolerance against element-based spell attacks

Level 17: 44% increase in tolerance against element-based spell attacks

Level 18: 46% increase in tolerance against element-based spell attacks

Level 19: 48% increase in tolerance against element-based spell attacks

Level 20: 50% increase in tolerance against element-based spell attacks

Dispel Master Level: 20

Type: Support

Description: Cancels out all spell effects of the enemies within a certain area, along with curing everyone in the party of all sicknesses.

Level 1: MP -15; Area affected: 110%, Dispel Rate: 34%

Level 2: MP -15; Area affected: 120%, Dispel Rate: 38%

Level 3: MP -15; Area affected: 130%, Dispel Rate: 42%

Level 4: MP -15; Area affected: 140%, Dispel Rate: 46%

Level 5: MP -15; Area affected: 150%, Dispel Rate: 50%

Level 6: MP -15; Area affected: 160%, Dispel Rate: 54%

Level 7: MP -15; Area affected: 170%, Dispel Rate: 58%

Level 8: MP -15; Area affected: 180%, Dispel Rate: 62%

Level 9: MP -15; Area affected: 190%, Dispel Rate: 66%

Level 10: MP -15; Area affected: 200%, Dispel Rate: 70%

Level 11: MP -20; Area affected: 210%, Dispel Rate: 73%

Level 12: MP -20; Area affected: 220%, Dispel Rate: 76%

Level 13: MP -20; Area affected: 230%, Dispel Rate: 79%

Level 14: MP -20; Area affected: 240%, Dispel Rate: 82%

Level 15: MP -20; Area affected: 250%, Dispel Rate: 85%

Level 16: MP -20; Area affected: 260%, Dispel Rate: 88%

Level 17: MP -20; Area affected: 270%, Dispel Rate: 91%

Level 18: MP -20; Area affected: 280%, Dispel Rate: 94%

Level 19: MP -20; Area affected: 290%, Dispel Rate: 97%

Level 20: MP -20; Area affected: 300%, Dispel Rate: 100%

Mystic Door  Master Level: 20

Type: Support Pre-requisite: Dispel Lv 3 and consume 1 Magic Rock

Description: Creates a portal that heads to the nearest town. All members of the party can use it multiple times until the portal disappears. Press‘ to move.

Level 1: MP -80; Portal works for 30 seconds

Level 2: MP -77; Portal works for 40 seconds

Level 3: MP -74; Portal works for 50 seconds

Level 4: MP -71; Portal works for 60 seconds

Level 5: MP -68; Portal works for 70 seconds

Level 6: MP -65; Portal works for 80 seconds

Level 7: MP -62; Portal works for 90 seconds

Level 8: MP -59; Portal works for 100 seconds

Level 9: MP -56; Portal works for 110 seconds

Level 10: MP -53; Portal works for 120 seconds

Level 11: MP -51; Portal works for 126 seconds

Level 12: MP -49; Portal works for 132 seconds

Level 13: MP -47; Portal works for 138 seconds

Level 14: MP -45; Portal works for 144 seconds

Level 15: MP -43; Portal works for 150 seconds

Level 16: MP -41; Portal works for 156 seconds

Level 17: MP -39; Portal works for 162 seconds

Level 18: MP -37; Portal works for 168 seconds

Level 19: MP -35; Portal works for 174 seconds

Level 20: MP -33; Portal works for 180 seconds

Holy Symbol  Master Level: 30

Type: Support Pre-requisite: Dispel Lv 3

Description: For a certain amount of time, everyone in the party can gain more EXP while hunting monsters. It only works 100% when the party is bigger than 2.

Level 1: MP -51; For 32 seconds, all members of the party gain 102% EXP

Level 2: MP -52; For 35 seconds, all members of the party gain 104% EXP

Level 3: MP -53; For 38 seconds, all members of the party gain 106% EXP

Level 4: MP -54; For 41 seconds, all members of the party gain 108% EXP

Level 5: MP -55; For 44 seconds, all members of the party gain 110% EXP

Level 6: MP -56; For 47 seconds, all members of the party gain 112% EXP

Level 7: MP -57; For 50 seconds, all members of the party gain 114% EXP

Level 8: MP -58; For 53 seconds, all members of the party gain 116% EXP

Level 9: MP -59; For 56 seconds, all members of the party gain 118% EXP

Level 10: MP -60; For 59 seconds, all members of the party gain 120% EXP

Level 11: MP -61; For 62 seconds, all members of the party gain 122% EXP

Level 12: MP -62; For 65 seconds, all members of the party gain 124% EXP

Level 13: MP -63; For 68 seconds, all members of the party gain 126% EXP

Level 14: MP -64; For 71 seconds, all members of the party gain 128% EXP

Level 15: MP -65; For 74 seconds, all members of the party gain 130% EXP

Level 16: MP -66; For 77 seconds, all members of the party gain 132% EXP

Level 17: MP -67; For 80 seconds, all members of the party gain 134% EXP

Level 18: MP -68; For 83 seconds, all members of the party gain 136% EXP

Level 19: MP -69; For 86 seconds, all members of the party gain 138% EXP

Level 20: MP -70; For 90 seconds, all members of the party gain 140% EXP

Level 21: MP -71; For 93 seconds, all members of the party gain 141% EXP

Level 22: MP -72; For 96 seconds, all members of the party gain 142% EXP

Level 23: MP -73; For 99 seconds, all members of the party gain 143% EXP

Level 24: MP -74; For 102 seconds, all members of the party gain 144% EXP

Level 25: MP -75; For 105 seconds, all members of the party gain 145% EXP

Level 26: MP -76; For 108 seconds, all members of the party gain 146% EXP

Level 27: MP -77; For 111 seconds, all members of the party gain 147% EXP

Level 28: MP -78; For 114 seconds, all members of the party gain 148% EXP

Level 29: MP -79; For 117 seconds, all members of the party gain 149% EXP

Level 30: MP -80; For 120 seconds, all members of the party gain 150% EXP

Shining Ray  Master Level: 30

Type: Active

Description: Attacks multiple enemies at once with the ray of holy light. Applies massive damage to the undead monsters.

Level 1: MP -21; Basic attack 60, mastery 15%

Level 2: MP -22; Basic attack 62, mastery 15%

Level 3: MP -23; Basic attack 64, mastery 15%

Level 4: MP -24; Basic attack 66, mastery 20%

Level 5: MP -25; Basic attack 68, mastery 20%

Level 6: MP -26; Basic attack 70, mastery 20%

Level 7: MP -27; Basic attack 72, mastery 25%

Level 8: MP -28; Basic attack 74, mastery 25%

Level 9: MP -29; Basic attack 76, mastery 25%

Level 10: MP -30; Basic attack 78, mastery 30%

Level 11: MP -31; Basic attack 80, mastery 30%

Level 12: MP -32; Basic attack 82, mastery 30%

Level 13: MP -33; Basic attack 84, mastery 35%

Level 14: MP -34; Basic attack 86, mastery 35%

Level 15: MP -35; Basic attack 88, mastery 35%

Level 16: MP -36; Basic attack 90, mastery 40%

Level 17: MP -37; Basic attack 92, mastery 40%

Level 18: MP -38; Basic attack 93, mastery 40%

Level 19: MP -39; Basic attack 94, mastery 45%

Level 20: MP -40; Basic attack 95, mastery 45%

Level 21: MP -41; Basic attack 96, mastery 45%

Level 22: MP -42; Basic attack 97, mastery 50%

Level 23: MP -43; Basic attack 98, mastery 50%

Level 24: MP -44; Basic attack 99, mastery 50%

Level 25: MP -45; Basic attack 100, mastery 55%

Level 26: MP -46; Basic attack 101, mastery 55%

Level 27: MP -47; Basic attack 102, mastery 55%

Level 28: MP -48; Basic attack 103, mastery 60%

Level 29: MP -49; Basic attack 104, mastery 60%

Level 30: MP -50; Basic attack 105, mastery 60%

Doom Master Level: 30

Type: Active Pre-requisite: Consume 1 Magic Rock

Description: Turns multiple monsters into snails at once. Speed, attacking ability, and the looks all change. Does not work on boss monsters, and can only change up to 6 monsters at once.

Level 1: MP -88; Changes for 5 seconds, with 52% success rate

Level 2: MP -86; Changes for 6 seconds, with 54% success rate

Level 3: MP -84; Changes for 6 seconds, with 56% success rate

Level 4: MP -82; Changes for 7 seconds, with 58% success rate

Level 5: MP -80; Changes for 7 seconds, with 60% success rate

Level 6: MP -78; Changes for 8 seconds, with 62% success rate

Level 7: MP -76; Changes for 8 seconds, with 64% success rate

Level 8: MP -74; Changes for 9 seconds, with 66% success rate

Level 9: MP -72; Changes for 9 seconds, with 68% success rate

Level 10: MP -70; Changes for 10 seconds, with 70% success rate

Level 11: MP -68; Changes for 10 seconds, with 71% success rate

Level 12: MP -66; Changes for 11 seconds, with 72% success rate

Level 13: MP -64; Changes for 11 seconds, with 73% success rate

Level 14: MP -62; Changes for 12 seconds, with 74% success rate

Level 15: MP -60; Changes for 12 seconds, with 75% success rate

Level 16: MP -58; Changes for 13 seconds, with 76% success rate

Level 17: MP -56; Changes for 13 seconds, with 77% success rate

Level 18: MP -54; Changes for 14 seconds, with 78% success rate

Level 19: MP -52; Changes for 14 seconds, with 79% success rate

Level 20: MP -50; Changes for 15 seconds, with 80% success rate

Level 21: MP -48; Changes for 15 seconds, with 81% success rate

Level 22: MP -46; Changes for 16 seconds, with 82% success rate

Level 23: MP -44; Changes for 16 seconds, with 83% success rate

Level 24: MP -42; Changes for 17 seconds, with 84% success rate

Level 25: MP -40; Changes for 17 seconds, with 85% success rate

Level 26: MP -38; Changes for 18 seconds, with 86% success rate

Level 27: MP -36; Changes for 18 seconds, with 87% success rate

Level 28: MP -34; Changes for 19 seconds, with 88% success rate

Level 29: MP -32; Changes for 19 seconds, with 89% success rate

Level 30: MP -30; Changes for 20 seconds, with 90% success rate

Summon Dragon Master Level: 30

Type: Active Pre-requisite: Consume 1 Summoning Rock
Description: Summons a holy dragon for a certain amount of time. The dragon will stay beside you and attack the enemies in the

process. The higher the skill level, the stronger the summoned dragon is.

Level 1: MP -32; Summon a dragon with basic attack 64 for 10 seconds

Level 2: MP -34; Summon a dragon with basic attack 68 for 15 seconds

Level 3: MP -36; Summon a dragon with basic attack 72 for 20 seconds

Level 4: MP -38; Summon a dragon with basic attack 76 for 25 seconds

Level 5: MP -40; Summon a dragon with basic attack 80 for 30 seconds

Level 6: MP -42; Summon a dragon with basic attack 84 for 35 seconds

Level 7: MP -44; Summon a dragon with basic attack 88 for 40 seconds

Level 8: MP -46; Summon a dragon with basic attack 92 for 45 seconds

Level 9: MP -48; Summon a dragon with basic attack 96 for 50 seconds

Level 10: MP -50; Summon a dragon with basic attack 100 for 55 seconds

Level 11: MP -52; Summon a dragon with basic attack 104 for 60 seconds

Level 12: MP -54; Summon a dragon with basic attack 108 for 65 seconds

Level 13: MP -56; Summon a dragon with basic attack 112 for 70 seconds

Level 14: MP -58; Summon a dragon with basic attack 116 for 75 seconds

Level 15: MP -60; Summon a dragon with basic attack 120 for 80 seconds

Level 16: MP -62; Summon a dragon with basic attack 122 for 84 seconds

Level 17: MP -64; Summon a dragon with basic attack 124 for 88 seconds

Level 18: MP -66; Summon a dragon with basic attack 126 for 92 seconds

Level 19: MP -68; Summon a dragon with basic attack 128 for 96 seconds

Level 20: MP -70; Summon a dragon with basic attack 130 for 100 seconds

Level 21: MP -71; Summon a dragon with basic attack 132 for 104 seconds

Level 22: MP -72; Summon a dragon with basic attack 134 for 108 seconds

Level 23: MP -73; Summon a dragon with basic attack 136 for 112 seconds

Level 24: MP -74; Summon a dragon with basic attack 138 for 116 seconds

Level 25: MP -75; Summon a dragon with basic attack 140 for 120 seconds

Level 26: MP -76; Summon a dragon with basic attack 142 for 124 seconds

Level 27: MP -77; Summon a dragon with basic attack 144 for 128 seconds

Level 28: MP -78; Summon a dragon with basic attack 146 for 132 seconds

Level 29: MP -79; Summon a dragon with basic attack 148 for 136 seconds

Level 30: MP -80; Summon a dragon with basic attack 150 for 140 seconds

after being a presit this is the build that is really recommend

70 - 1 Shining Ray (1)

71 - 3 Dispel (3)

72 - 1 Mystic Door (1), 1 elemental resistance (1), 1 Holy Symbol (1)

73 - 3 Holy Symbol (4)

74 - 3 Holy Symbol (7)

75 - 3 Holy Symbol (10)

76 - 3 Holy Symbol (13)

77 - 3 Holy Symbol (16)

78 - 3 Holy Symbol (19)

79 - 3 Holy Symbol (22)

80 - 3 Holy Symbol (25)

81 - 3 Holy Symbol (28)

82 - 2 Holy Symbol (Maxed!) 1 Shining Ray (2)

83 - 3 Shining Ray (5)

84 - 3 Shining Ray (8)

85 - 3 Shining Ray (11)

86 - 3 Shining Ray (14)

87 - 3 Shining Ray (17)

88 - 3 Shining Ray (20)

89 - 3 Shining Ray (23)

90 - 3 Shining Ray (26)

91 - 3 Shining Ray (29)

92 - 1 Shining Ray(Maxed!) 2 Elemental Resistance (3)

93 - 3 Elemental Resistance (6)

94 - 3 Elemental Resistance (9)

95 - 3 Elemental Resistance (12)

96 - 3 Elemental Resistance (15)

97 - 3 Elemental Resistance (18)

98 - 2 Elemental Resistance (Maxed!), 1 Dispel (4)

99 - 3 Dispel (7)

100 - 3 Dispel (10)

101 - 3 Dispel (13)

102 - 3 Dispel (16)

103 - 3 Dispel (19)

104 - 1 Dispel (Maxed!), 2 Summon Dragon (2)

105 - 3 Summon Dragon (5)

106 - 3 Summon Dragon (8)

107 - 3 Summon Dragon (11)

108 - 3 Summon Dragon (14)

109 - 3 Summon Dragon (17)

110 - 3 Summon Dragon (20)

111 - 3 Summon Dragon (23)

112 - 3 Summon Dragon (26)

113 - 3 Summon Dragon (29)

114 - 1 Summon Dragon (maxed), 2 Mystic door (3)

115 - 3 Mystic Door (6)

116 - 3 Mystic Door (9)

117 - 3 Mystic Door (12)

118 - 3 Mystic Door (15)

119 - 3 Mystic Door (18)

120 - 2 Mystic Door (Maxed!), 1 Doom (1)

Conclusion:

Lvl 30 Shining Ray

Lvl 30 Holy Symbol

Lvl 20 Elemental Resistance

Lvl 30 Summon Dragon

Lvl 1 Doom

Lvl 20 Elemental Resistance

Lvl 20 Dispel

Lvl 20 Mystic Door
i have put this new build recently i fonud it is good and i will share it with you i put dispel at low level so no problem about being scare of CURSING ( and i really hate it ) but you max shinging rays in later level the cons of this …

Lvl 70 - 1 Dispel (1)

Lvl 71 - 2 Dispel (3), +1 Mystic Door (1)

Lvl 72 - 3 Holy Symbol (3)

Lvl 73 - 3 Holy Symbol (6)

Lvl 74 - 3 Holy Symbol (9)

Lvl 75 - 3 Holy Symbol (12)

Lvl 76 - 3 Holy Symbol (15)

Lvl 77 - 3 Holy Symbol (18)

Lvl 78 - 3 Holy Symbol (21)

Lvl 79 - 3 Holy Symbol (24)

Lvl 80 - 3 Holy Symbol (27)

Lvl 81 - 3 Holy Symbol (Maxed!)

Lvl 82 - 3 Shining Ray (3)

Lvl 83 - 3 Shining Ray (6)

Lvl 84 - 3 Shining Ray (9)

Lvl 85 - 3 Shining Ray (12)

Lvl 86 - 3 Shining Ray (15)

Lvl 87 - 3 Shining Ray (18)

Lvl 88 - 3 Shining Ray (21)

Lvl 89 - 3 Shining Ray (24)

Lvl 90 - 3 Shining Ray (27)

Lvl 91 - 3 Shining Ray (Maxed!)

Lvl 92 - 3 Summon Dragon (3)

Lvl 93 - 3 Summon Dragon (6)

Lvl 94 - 3 Summon Dragon (9)

Lvl 95 - 3 Summon Dragon (12)

Lvl 96 - 3 Summon Dragon (15)

Lvl 97 - 3 Summon Dragon (18)

Lvl 98 - 3 Summon Dragon (21)

Lvl 99 - 3 Summon Dragon (24)

Lvl 100 - 3 Summon Dragon (27)

Lvl 101 - 3 Summon Dragon (Maxed!)

Lvl 102 - 3 Elemental Resistance (3)

Lvl 103 - 3 Elemental Resistance (6)

Lvl 104 - 3 Elemental Resistance (9)

Lvl 105 - 3 Elemental Resistance (12)

Lvl 106 - 3 Elemental Resistance (15)

Lvl 107 - 3 Elemental Resistance (18)

Lvl 108 - 2 Elemental Resistance (Maxed!), +1 Dispel (4)

Lvl 109 - 3 Dispel (7)

Lvl 110 - 3 Dispel (10)

Lvl 111 - 3 Dispel (13)

Lvl 112 - 3 Dispel (16)

Lvl 113 - 3 Dispel (19)

Lvl 114 - 1 Dispel (Maxed!), +2 Doom (2)

Lvl 115 - 3 Doom (5)

Lvl 116 - 3 Doom (8)

Lvl 117 - 3 Doom (11)

Lvl 118 - 3 Doom (14)

Lvl 119 - 3 Doom (17)

Lvl 120 - 3 Doom (20)
Conclusion:

Lvl 30 Shinging ray

Lvl 30 holy symbol

Lvl 30 summon dragon

lvl 20 Elemental Resistance

Lvl 20 dispel

Lvl 20 doom

lvl 1 Mystic Door

Now i should list some training place for cleric and presit

Lv 1-8  :: Do quest at maple island and kill weak monster like snail,blue snail.after complete much maple island quest,

            You will be at level 8 or 7 already.

lv 8-15  :: go to enllina and go to the cave on the far most left(southern dungeon 1).Known as slime cave by my friend.at

            lower level,they may give high damage so be prepare to stock up pots.

lv 15-21 :: Try out pig beach.Only if you can one or 2 hit k.o. it.beware of iron hog and change your channel if you see one

            in that channel.If it is too tough for you.Go back to slime cave.

lv 21-30 :: Now you are at level 21 and that means you can do kerning PQ.Heads out to kerning to find slots.After your level

           increase by much.You may go to the land of wild boar at perion.

lv 30-35 :: After being 2nd job,you may train at aut tunnel 1 or go to jr wraith at kerning subway or chronos at ludibrim clock

           tower.

< still in progess > Solo Cleric Training Guide

  • =with HA maxed, at 80, SR maxed

lvl 30-40 ::Zombie Mushroom, Jr. Wraith, Chronos


lvl 40-45 ::Jr. Wraith, Zombie Lupins, Platoon Chronos


lvl 45-52 ::Zombie Lupins, Wraiths, Platoon Chronos, *Dark Leatty*


lvl 52-56 ::Wraith, Zombie Lupin, *Dark Stone Gollem* *Malady*


lvl 56-70 ::Coolie Zombie, Soul Teddy, Master Soul Teddy, *Dark Yetti* *Dark Pepe* *Dark Jr. Yetti*


Third Job: (max SR recommended for most) lvl 70-77 ::Klock, *Lucida* *Dark Yetti/Pepes*


lvl 77-83 ::Dark Klock, *Dark Yetti and Pepe* *Jr. Balrog*


lvl 83-100 ::Master Death Teddy, *Jr. Balrog* *Crimson Balrog* (SR recommended)


lvl 100-120 ::Phantom Watch, Grim Phantom Watch, Thantalos *Crimson Balrog*


Party Cleric Training Guide

  • =with party

lvl 30-40 ::zombie mushys, jr wraiths, jr chronos


lvl 40-45 ::jr wraiths, zombie lupins, platoon chronos,

  • Jr grupin/lioner/cellion parties*

lvl 45-52 ::zombie lupins, wraiths, platoon chronos, *DSG/Gollum parties*


lvl 52-56 ::wraiths, zombie lupins, *Taromacis/Cargo parties*


lvl 56-70 ::zombies, soul teddy, master soul teddy, *yetti/yetti&pepe parties*

  • Tarospear/Jr Rog parties*

Third Job: (max hs recommended) (Dragon Knight also recommended for higher monsters) lvl 70-77 ::*Zombie parties* *Vic dungeon parties* *yetti/yeti&pepe parties*

  • pirate parties* *Master Death/soul Teddy parties*

lvl 77-83 ::*pirate parties* *Ossy dungeon parties* *Zombie parties*

  • Master Death/soul Teddy parties*

lvl 83-100 ::*Zombie parties* *Ossy dungeon parties (grupins/bains)*

  • viking/gigviking parties* *Master Death/soul Teddy parties* *Phantom/Grim

Phantom Watch parties* *Squid parties*


lvl 100-120 ::*tantoloss/gatekeeper parties* *viking/gigviking parties* *crog parties* *zakum* *timekeeper* *Phantom/Grim Phantom Watch parties* *Squid parties* *Goby parties–DK required if you have less than 1.5k hp*


Diverse Cleric Training Guide

  • =with HA maxed, at 92 with SR maxed

()=with party


lvl 30-40 ::zombie mushys, jr wraiths, jr chronos


lvl 40-45 ::jr wraiths, zombie lupins, platoon chronos (jr. grupin/lioner/ cellion parties)


lvl 45-52 ::zombie lupins, wraiths, platoon chronos *dark leattys* (DSG/Gollum parties)


lvl 52-56 ::wraiths, zombie lupins, *dark stone gollums* *malady* (Taromacis/Cargo parties)


lvl 56-70 ::zombies, soul teddy, master soul teddy *dark yetti* *dark pepe*

  • dark jr yetti*

Third Job: (in order to follow, 2 trees are required: 1) max hs–>sr 2) max sr–>hs) lvl 70-77 ::*Lucidia* Clock (Zombie Parties) (pirate parties) (grupin/bain parties)


lvl 77-83: (Dragon Knight recommended for higher monsters from here on out)

  • Dark YNP* Master Clock, Death teddy (Zombie Parties) (grupin/bain parties)

(Master Death/soul Teddy parties)


lvl 83-100 ::*Jr rog* *Crimson Rog* Master death teddy, phantom watch, grim phantom watch (Zombie Parties) (viking/gigviking parties) (bain parties) (Phantom/Grim Phantom Watch parties) (Master Death/soul Teddy parties) (Squid parties)


lvl 100-120 ::*Crimson Rog* Tantaloss/gatekeeper<(party or not ^^) (zakum) (timekeeper) (all ludi monsters/parties) (Phantom/Grim Phantom Watch parties) (Squid parties) (Goby parties–DK required if you have less than 1.5k hp)
Now for another section

FAQs
-Why don’t I get Magic Armor?

The reason is because it becomes useless after a certain amount of levels. Magic Armor gives a 40 DEF Bonus when maxed. Let’s say you’re level 20, and you’re training on a monster that has 50 Attack. The monster will do significantly less damage to you. However, once you start leveling, the skill becomes less and less useful. At level 30, you’re fighting a monster with 250 Attack, and 40 less isn’t all that much. At level 40, you’ll fight monsters with over 400 attack,0r even 1000 dmg attack it protect 40 dmg which give you 960 dmg ??!!! and Magic Armor isn’t going to do anything. There are 1st Job skills that are much more useful ( importance do not put any into this )
-If I didn’t get Magic Armor because it wasn’t percentage, then why am I getting Bless, which isn’t percentage either?

I know, I used to think the same way too. You do not get bless for the Weapon Defense or Magic Defense; you do not get for YOU. You get it for the DKs and other warriors that you will be partying with later on. They need that accuracy that Bless gives.
- Why do I max Teleport?

The reason is this. You will use Teleport throughout your life; it will never become useless or overshadowed by another skill. Teleport, when at level 1, uses 60 MP, and while at level 20, uses 13 MP. It is so necessary to max this skill, otherwise you will be using MP 5 times faster. It’s a HUGE MP saver, almost (or surpassing, depending on your style) MP Eater in how much MP you will save.

Comments are closed.

© 2008 My Game Guide | Entries (RSS) and Comments (RSS)

Powered By jadul.com