My Game Guide


27
Aug

FB Character Stats & Skills Stats

Disclaimer

I rather call this thread as a reference rather than a guide. As this thread does not guide you, instead, it gives you some general information on Force Blader’s character stats and skills stats.

Updates:
06th April : Upgrade Skills tables added.
09th April : Assassinate cd table added.
12th April : Upgrade Skills costing table added.
24th April : Impact Stab EP2.01 cd and Character Stats Growth tables added.
26th April : Flash Draw and Force Stab EP2.01 cd table added.
30th April : Character Planner Spreadsheet added.
1st May : Revised version for Character Planner: ver 1.0a added
3rd May : Magic skills cd table added. Reference completed.
18th May : Correct Rising Shot cd time. Character Planner ver 1.0b
20th May : lvl19/20 cd time formulae by Zred

Quote:

Character Planner

Force Blader Character Planner version 1.0b

Force Blader Char Planner ver1.0b.xls
Platform: MS Office Excel 2003
Download: http://www.mediafire.com/download.php?5xtxaymdhpf

The version provides accurate info on character, sword skills, upgrade skills and partly magic skills stats.
If you found any bugs in spreadsheet and stats which differed from those in game, please post it in this thread and provide with screenshots.
By doing so, you are helping us to improve the spreadsheet. Thanks.

Note:
- Select blade buff to stack using check boxes.
- If you setup a character in spreadsheet, remember to set the stats according to what you have in game. If you cast buff skills, set it aloso in spreadsheet.
- Bonus row in equipment table is the full set bonus. e.g full set titan gives Def +3, Def Rate +3.
- If the buttons do not work, you need adjust the macro security setting in MS Excel.
In Excel, select Tools > Macro > Security > Security Level tab > choose Low

Character Stats

Stats growth for force blader in ver.EP2.01

FB Character Stats & Skills Stats

For def, atk rate and def rate, they are same as the previous version except atk and m.atk:

- 1 str = 0.23 => 0.24 atk
- 1 str = 0.15 => 0.05 m.atk
- 1 int = 0.3 => 0.285 m.atk

If you use the initial stats: 12, 12, 11 for str, int, dex respectively to calculate the initial stats values.

atk = 12(0.24) + 12(0.1) + 11(0.23) = 6.61
m.atk = 12(0.05) + 12(0.285) + 11(0.25) = 6.77

Use the table to calculate the rest of stats:

def = 4.075
atk rate = 28.85
def rate = 13.4

If you compare to level 1 (naked) initial stats values in game:
atk = 9
m.atk = 7
def = 4
atk rate = 28
def 13

We notice that all stats are correct except atk and m.atk. Thus, we need to add 3 and 1 for atk and m.atk respectively in our calculations.

I’m not sure why they increase the initial value of atk and m.atk, perhaps they want to make force blader a bit stronger from the start?

Next, we have to know the stats bonus for every 10 levels rank up. Refer to the table, the 4th column is the bonus for each stats.

Resultant stats values without buffs and upgrade skills:

Atk = str(0.24) + int(0.1) + dex (0.23) + atk bonus(Class Rank -1) + 3

M.Atk = str(0.05) + int(0.285) + dex (0.25) + m.atk bonus(Class Rank -1) + 1

Def = str(0.125) + int(0.1) + dex (0.125) + def bonus(Class Rank -1)

Atk Rate = str(0.4) + int(0.4) + dex (1.75) + atk rate bonus(Class Rank -1)

Def Rate = str(0.1) + int(0.1) + dex (1) + def rate bonus(Class Rank -1)

HP and MP

FB Character Stats & Skills Stats

Refer to the 1st table on above, force blader has initial 45 HP and 25 MP at level 1. And it gains 2.5 HP and 1.5 MP for every level. However, after force blader hit class rank 8, it has bonus HP for every rank up as shown in the 2nd table.

The data in 2nd table wasn’t collected by me, it’s collected by TheThink from Cabal Online forum (see credits). The value is the difference of the HP value in game and the HP value from HP formula for class rank 8 and above. and he couldn’t find out the exact formula to produce the data as the data appears to be non-linear. I agree with him, as it is a curve if you plot class rank against bonus HP on graph.

FB Character Stats & Skills Stats

Refer to the table above, for sword and magic skill rank, there are bonus HP and MP for skill rank up also. Note that the bonus values are accumulated for each rank.

The following are the formulae for HP and MP:

below class rank 8:
HP = 45 + (class rank - 1) 2.5 + accumulated sword rank bonus HP + accumulated magic rank bonus HP + Vitality Mastery HP

class rank 8 and above:
HP = 45 + (class rank - 1) 2.5 + accumulated sword rank bonus HP + accumulated magic rank bonus HP + Vitality Mastery HP + bonus HP

MP = 25 + (class rank -1) 1.5 + sword rank bonus MP + magic rank bonus MP + Mana Mastery MP

Sword Skills Cool Down (CD) Time

I believe most force bladers know that skill level 9 has the shortest cool down time. However, some of you may puzzle about the cd time above skill level 9. Unlike add. attack which is derivable for every level, how can we know the cd time for a particular skill at certain level, especially for skill level 9 above?

Refer to the following table, it clearly shows that the cd time allocation for level 1-18 is systematic.

Note: Unit = seconds

Quote:

Important Note

Flash Draw, Impact Stab, Force Stab cd time in the following table follows CabalKR, CabalJP version Upgrade 3.0.
Current CabalSEA version is EP2.01

Refer to 3th table for EP2.01 Impact Stab, Flash Draw and Force Stab cd time.
Other sword skills cd time in EP2.01 are the same as those in Upgrade 3.0

Thanks to abrakadabra point out the deviations
http://forums.playpark.net/showthrea…=330423&page=3

FB Character Stats & Skills Stats

FB Character Stats & Skills Stats

Impact Stab, Flash Draw and Force Stab CD Time for EP 2.01

FB Character Stats & Skills Stats

Take Force Slash as example. For level 10-18, its cd time follows level 1-7 in a systematic way as following:

cd time for:

Level 10 - 12 follows level 5 - 7 respectively.
Level 13 - 15 follows level 3 - 5 respectively.
Level 16 - 18 follows level 1 - 3 respectively.

I will skip the black box operation on why/how these levels cd time only follows those levels one.

Note: Impact Stab, Flash draw and Force Stab cd time at EP2.01 do not follow this system.

For level 19 and 20, I could not find any clue on deriving the cool down time. Anyway, I believe that other classes skills (sword/magic) cool down time also follow this system.

Quote:

Update

For level 19 and 20 cd time, I have found the formulae:

level 19 cd time = level 9 cd time x 2
level 20 cd time = level 5 cd time + level 9 cd time

The resultant value has error of plus/minus 0.1 depends on which skills. However, most sword skills do not have the error i.e the value is accurate.

These two formulae do not work on Impact Stab/Flash Draw/Force Stab EP2.01, Infernal Impact and Assassinate.

Refer back to the table on above, few things to take note:

- Force Stab and Force Break has same cd time (in Upgrade 3.0)
- Soaring Shot and Abyssal crystal has same cd time

27
Aug

Warrior guide 1-80 lvl

Hello everyone, i was very bored and thought of making a little guide for warriors lvl 1-80.To start off with, warrior is a nice class,good in PVE and in PVP,but not for people who are lazy,hate long skilling and lvling.So first you should get to lvl 40,thats the easy part,dont bother pvping anyone or lvling skills,regular will be good on lvl 40.At lvl 40 you should have enaugh str,dex and int points to wear a full shadowsteel adept outfit +2(+3 skill exp) or +3(+4 skill exp).So get your adept outfit and start skilling,it’s boring i know,but thats the only way to make a strong char.At lvl 50 you should be expert or even more(apprentice at magic would be very helpful).Go to port lux trainer,if u dont know where he is ask a higher lvl to guide you.Have 500k with yourself and buy that expert upgrade skill “Force change sword” it will make magic skills give you sword exp.Now starts the fast skilling(until A.master).go to any trainer at any town and buy 3 shittest magic skills and make them lvl 9 if you have enaugh magic rank.Now go to crag toads, or crag turtles or even Perytons+ if you dont get pwnt by them and start making magic combos, for the beginning 11 combo is good but higher combos give better skill exp bonuses.By comboing you should reach A.master soon(A.master at lvl 60-70 is good).When u reach A.master buy or get those DT party card “Ghost ship” (remember, party, NOT solo)dropped.Crag turtles drop them.For the beginning get like 10-20 cards and start making ghost ship runs nonstop,use magic comboes,when sp runs out just go and fill the bar,then again go ghost ship.That way you should get G.master until lvl 75(which is good).So you’re 75 lvl G.master,lvl up to 80 and add points for osmium armor +1 +2 or +3, +1 slot +2 slot +3 slot so you should have like 500-600 def without aura barrier,thats when you start making Lake In Dust runs,getting millions each run,making good lvls if you suceed.Thats all.

27
Aug

Best Skilling Combo for each Character

Hey im here to give you some example of the best skilling combos.
Lets get started :
First i advise you to get full +4 skill set, weps +4 skill and the latest rings.(if ur at least 70 get the bracelets 2^^) Note : Check my latest reply to check out the armors i think suit nicely for a good skilling session.
Go to an area with mobs that have a lot of hp(so u can combo like 12 Hits to kill the selected mob) and that you get 0 exp or around that value in order to just skill instead of skilling and lvling(the reason for that can be explained by people who are low ranked).

I tested some combinations of skills based on their cast/cool time and ive reached some interesting fast combos:

Blader : Assault(lv.9)>>> Impact Stab (lv.9) >>> Double Slash (lv.9)
My first Skill in less than 3 minute experience.

Force Blader : Force Assault(lv.9) >>> Impact Stab(lv.9)>>> Force Slash(lv.9)
Still working but that combo will do the trick

Force Shielder: Shield Charge(guess thats the name, lvl.9)>>>Impact Stab(lv.9)>>>Flash Draw(lv.9, can be another skill)Note: Use the Warrior Combo 2^^.

Warrior: Assault Skill(If thats the name, known by charge) (Lvl.9) >>> Impact Stab (Lvl.9) >>> Rising Shot (Lvl.9)
Note: Works for FS Aswell.

Force Archer : Freezing Arrow ( Lvl.9) >>> Aqua Arrow(Lvl.9) (Works fine those 2 in combo.)

Wizard : Do Freeze (Lvl .9) >>> Burning Hand (Lvl.9) >> (This 1 can be put out but good when u need to hit far) Magic Arrow (Lvl.9)

Gz to : kovyfive for Adding Warrior/Fa/Fs Combo.
Edit : Added jewel+Armour Require For Fast Skilling, See latest Post.

27
Aug

War system guides part 1

This replaces the other War Channel Guide:

1. CHANNEL AND GENERAL MANAGEMENT

A: Mission War proceeds only once a day

  • “Tierra Gloriosa” is opened once the Mission War starts

B: Mission War runs for total of 120 min. (30min. each in the lobby before and after the War)

  • i. Lobby : Unable to enter when screen shows remaining time of less than a minute
    1. For mandatory party formation and preparation to move to the battle field
    2. Unable to enter the lobby after the battle (Remaining time disregarded

C: The number of participants

  • Limited entry of 250 players
  • Entry to the battle field is limited up to 100 players for each nation
  • If the number of characters do not reach maximum of 100, additional entries are available for both Nations in the line of difference in players between two countries do not exceed 5%
  • When 100th player enters Mission War, same party members can also enter even if their entry order is over 100

D: Battle Completion

  • Shows the result(Win and Lose) screen
  • Show the detailed result screen 30 seconds later
  • Move to the lobby after reward item selection - Automatic disconnection after the battle when players do not leave within 3 minutes.
  • Battle field closed at the end of the battle.
  • Maintain lobby for 30min
  • Remaining characters in the lobby after 30 minutes and will be moved to the Server Selection screen

2. PARTICIPANTS CONDITIONS

A: Only the characters level of 95(battle style level 10) will be able to participate

  • Scenario Quest [War] Group has to be completed
  • Must be a member of either Capella or Procyon

B: Required 1 million Alz in the character inventory when entering the channel - 1 million Alz are not required when entering same battle field channel (Required only for entering another channel)

3. PARTY

A: Up to 7 characters can be formed as a party in the lobby before the Mission War

  • Party leaders are automatically entered into Channel Chat [party leader channel] when party is formed
  • Characters without a party until one minute before the start of the game will automatically be given a party (Mandatory party formations for characters that does not belong to any party)

B: In the case of characters entered in the middle of the Mission War, party selection is done by each characters.

4. LEAVE AND RE-ENTRY RULES

A: Leave

  • Leaving the party: Withdrawal from the party and leave from the battle field
  • Leave of the party leader: Withdrawal from the party, mandate leader role, and leave from the battle field(Party disorganization for two persons party)
  • Possible to leave to End Game or Server Selection

B: Re-entry

  • Entry by waiting order - At the moment of entering the lobby, characters are forcedly moved to the battle field followed by the waiting order

5. ACTION RESTRICTION

A: Lobby

  • Unable to move to Character Selection screen
  • PK is not allowed
  • Unable to use “Rename Card”
  • Guild Withdrawal / Guild Dismiss / Guild Master mandate are not allowed
  • Substitute GPS window with Strategy Map
  • Substitute Mini Map with entry order and standby instruction UI
  • Personal Merchant is not allowed
  • Unable to use Costume items (Inapplicable)
  • Unable to use Return Stone or Return Core
  • Guild Wars are not allowed
  • Entry is not allowed if waiting time at the lobby is less than a minute
  • Sustain character possession amount of 1 million Alz as minimum
  • PvP is not allowed if remaining time is less than 3 min.

B: Battle Field

  • Unable to move to Character Selection screen
  • PK / PvP with allies and opponents prohibited
  • No Death Penalty
  • Trade with opponents not allowed
  • Unable to use “Rename Card”
  • Substitute Mini Map with entry order and standby instruction UI
  • Personal Merchant not allowed
  • Unable to use “Remote Shop Card”
  • Unable to use costume items (Inapplicable)
  • Unable to use Return Stone or Return Core
  • Guild Wars not allowed
  • Remote Inventory function of Astral Bike RW-3 disabled
  • Entry is 4not allowed after exceeding 90% of the Mission War time
  • Odd Circle can only be used 10 times maximum

6. BOOST

A: Applicable only in Mission War channels

  • HP increase by 500%
  • Damages between characters increase by 400%
  • Defense rate increases during the PK
  • 500% increase on HP Increase Buff
  • 500% increase on Vital Potion item
  • No changes in potion recovery volume / Heal skill / HP Auto-Recovery option

7. SCORE

A: Score

  • National score gained in Mission War, used to decide win or lose
  • When both Nations destroy neutral position simultaneously(Called game), the score is given to the side that gave a damage the last

B: Ways to acquire

  • Basic scores are given to both sides once the war begins
  • Succeeding opponent PK
  • Occupying Legacy Core of opponent’s or neutral base
  • Destroying opponent’s Sage’s Ensign
  • Destroying opponent’s Force Tower
  • Destroying Legacy Guardian of opponent’s or neutral base
  • Destroying Legacy Barrier of opponent’s or neutral base

8. POINT

A. Point

  • Points gained in Mission War, it is able to use up different from scores.

B. Ways to Acquire

  • Basic points are given to both sides once the war begins
  • Certain amount of points regenerates every 3 minutes in the event of position occupation
    1. Position(Large): 500 Points
    2. Position(Medium): 200 Points
    3. Position(Small): 100 Points

C. How to Use

  • Constructing Force Tower (Available to party leaders only)
  • Summoning Legacy Guardian (Available to party leaders only)

9. WIN/LOSE RESULT CALCULATION

A. Attaining Maximum Score

  • When one nation reaches the max score given for each War wins

B. Called Game

  • When one nation occupies all positions and bases wins

C. Decision

  • In the event of limited time ends, a nation with higher score wins
  • Score calculations by a decision are as followed:
    1. Destroying opponent’s Sage’s Ensign
    2. Occupying Legacy Core of opponent’s or neutral base
    3. Destroying opponent’s Force Tower
    4. Succeeding opponent PK
    5. Destroying Legacy Guardian of opponent’s or neutral base
    6. HP remained on the undestroyed Fixed Force Tower at the end of the War

10. FORCE TOWER

A. Fixed Force Tower

  • Possible to build on FT panels on each base and stronghold
  • There are 4 types and specified as following:
    1. Offensive………Attack opponents within the range………..Attack
    2. Buff……………..Buff ally characters within the range………Increase Offensive Strength / Increase & Defensive Strength / Continuous HP Regen.
    3. Debuff………….Debuff opponents within the range……….Decrease Offensive Strength / Decrease & Defensive Strength / Continuous HP DOWN
    4. Special…………Act as Resurrection Point & Warp characters between Warp & Force Towers…………………Resurrection / Warp
  • Building time varies by sizes and types. Specified as following:
    1. (Large)…………Offensive / Buff / Debuff………….60sec
    2. (Medium)………Offensive / Buff / Debuff………….40sec
    3. (Small)………….Offensive / Buff / Debuff………….20sec
    4. Special………….Resurrection / Warp………………150sec
  • Other details
    1. All actions are restricted other than using HP Potion during the construction
    2. Construction is cancelled when confronted with PK from the opponent (No Alz/Points deductions)
    3. Constructions are possible by using the points or Alz. Using points for construction is only possible for party leaders - Building costs varies by sizes and types
    4. One Fixed Force Tower can be built on each FT panel
    5. All Fixed Force Towers on each FT Panel are destroyed in the event of position and base occupation
    6. No effects on Legacy Guardian / Legacy Barrier / Other Force Towers / War Gate
    7. The size of Force Towers varies by each position
      • Position(L): Force Tower(Large) can be built
      • Position(M): Force Tower(Medium) can be built / (Medium) construction not possible
      • Position(S): Force Tower() can be built / (Large), (Medium)construction not possible

B. Compatible Force Tower

  • Construction by purchasing “Portable FT Panel” from Production Force Tower of each base is possible
  • There are three types, specified as followed:
    1. Offensive : Attack opponents within the range : Attack
    2. Buff : Buff ally characters within the range : Increase Offensive Strength / Increase & Defensive Strength / Continuous HP Regen.
    3. Debuff : Debuff opponents within the range : Decrease Offensive Strength / Decrease & Defensive Strength / Continuous HP DOWN
  • Building time varies by sizes and types. Specified as following:
    • (Large) Offensive / Buff / Debuff 40sec
    • (Medium) Offensive / Buff / Debuff 20sec
    • (Small) Offensive / Buff / Debuff Built Immediately
  • Other details
    1. All actions are restricted other than using HP Potion during the construction(building)
    2. Construction is cancelled when confronted with PK by the opponent (No Alz/Points deductions)
    3. Constructions are possible by using the points or Alz. Using points for construction is only possible for party leaders -  Building costs varies by sizes and types
    4. No more than three can be built within specified radius
    5. Construction not allowed within the certain radius of Sage’s Ensign of each base and Legacy Core of each position
    6. Compatible Force Tower will be terminated automatically three minutes after the construction
    7. No effects on Legacy Guardian / Legacy Barrier / Other Force Towers / War Gate

C. Force Tower Repair

  • Repair is possible for damaged Force Tower, specified as followed:
    1. Target Force Tower and press “R” to begin repair
    2. Other than the use of HP Potion and repair cancellation, any other actions are not allowed to be performed
    3. Alz are spent by the character that’s doing the repair.
    4. Other characters cannot repair Force Tower already in progress of repair
    5. Click “X” button on the right side of status gauge to cancel

11. BASE AND POSITION

A. Base

  • Exists in each nation which is a starting point in the battle field
  • Base is composed as following:
    1. Sage’s Ensign: A symbol represents the possession to the base - If Ensign is destroyed, a claim to the base will be transferred to the opponent nation that destroyed the Sage’s Ensign
    2. Production Force Tower: Players can buy “Portable FT Panels” to build Compatible Force Towers. In contrast with other Force Towers, it’s impossible to construct/destroy Production Force Towers
    3. War Gate: An entrance to the base. Allies can go in and out the base without restrictions, but opponents must destroy War Gate to enter
    4. FT Panel: It is a panel to build the Force Towers on and it is given at the beginning of the battle
    5. Resurrection Force Tower/Warp Force Tower: Special type of Force Towers that are given at the beginning of the battle
  • Ways to occupy a base
    1. Destroy War Gate
    2. Destroy Sage’s Ensign
  • When the base is occupied, following events are applied:
    1. All in-base Force Towers built on FT panels are automatically destroyed
    2. Sage’s Ensign belonging to the occupying nation is automatically summoned
    3. Production Force Tower will not be destroyed, but its ownership will be transferred to the occupying nation
    4. Destroyed War Gate will be automatically repaired and its position will be transferred

B. Position

  • Positions are located at particular points in the battle field. They are classified by sizes; Position (large), Position (medium), and Position (small)
  • Position is composed as following:
    1. Legacy Core: A symbol represents the possession to the position. A pop-up window for confirming the occupation will appear when Legacy Core is clicked. A claim to the position will be transferred to the nation according to confirmation
    2. Legacy Barrier: A barrier surrounding Legacy Core. In order to click Legacy Core, Legacy Barrier must be destroyed. Legacy Barrier attacks opponents within the radius (For neutral Legacy Barriers, it will attack all characters of both sides)
    3. Legacy Guardian: A monster protecting the position. Guardians are different in sizes, appearances, and offensive strength according to the size of each position. A guardian attacks opponents around it (for neutral Legacy Guardians, it will attack all characters of both sides)
  • Ways to occupy positions
    1. When Legacy Guardian exists
      • Destroy Legacy Guardian
      • Legacy Barrier will automatically be destroyed
      • Click Legacy Core
      • The position will be occupied
    2. When Legacy Guardian does not exist
      • Destroy Legacy Barrier
      • Click Legacy Core
      • Position will be occupied
    3. Re-occupation time limit
      • For 30 seconds after the destruction of the barrier, the nation which destroyed the Barrier is given a prior right over clicking Legacy Core
      • Click Legacy Core
      • Position will be occupied
  • Legacy Barrier and Guardian will not exist after occupying the position, and ways to summon the barrier and guardian are as following:
    1. To summon Legacy Barrier
      • If the occupying character clicks Legacy Core, a confirmation window pops up. The barrier will be summoned after the confirmation
    2. To summon Legacy Guardian
      • Summoning of Legacy Guardian is possible only when Legacy Barrier is summoned
      • When a party leader of occupying nation clicks Legacy Core, summon confirmation window appears. The guardian will be summoned after the confirmation

12. LEGACY WEAPON

A. Conditions to acquire Legacy Weapons

  • Possible to acquire in all positions
  • The acquirement is possible only in the events of the following:
    1. Occupying a neutral position
    2. Occupying an opponent’s position (only for the first occupation)

B. Appearances of equipping with Legacy Weapons (varies from the battle style)

  • Warrior: Equipped with two-handed sword
  • Blader: Equipped with 2 one-handed swords
  • Wizard: Equipped with a staff
  • Force Archer: Equipped with an Astral Bow
  • Force Shielder: Equipped with a one-handed sword and an Astral Shield
  • Force Blader: Equipped with a one-handed sword

C. Ability Stat of Legacy Weapon
Abilities : Increasing Value
Offensive : +190
Magic Attack : +370
Defensive : +120
Attack Rate : +2200
Critical Rate : +15%
Critical Damage : +70%
HP / MP Absorb : 3%
Sword / Magic Skill AMP : +5%

  • Offensive Strength of Wizard/Force Archer: +190
  • Magic Attack Strength of Wizard: +370/Force Archer: +390 (Astral Weapon summoning effect applicable)
  • Defensive Strength of Force Shielder: +150 (Astral Weapon summoning effect applicable)

D. Other details

  • Occupying characters have the prior rights over Legacy Weapons dropped when the position is occupied
  • When the character possessing Legacy Weapon dies, Legacy Weapon is dropped
    1. In this case, a priority is not applicable to dropped Legacy Weapons
  • When a character equips with Legacy Weapon, his Astral Weapon will be removed.
    1. Unable to summon Astral Weapon after equipping with Legacy Weapon
  • Legacy Weapon is disappeared when a character leaves the battle field
  • A character can possess several Legacy Weapons
    1. However, a character can be equipped with only one Legacy Weapon at a time
  • Possible to exchange Legacy Weapon between allies

13. REWARD

A. National Reward

  • The following reward will be applied to a victorious nation for 7 days (from 24 hours of the day in which the war is over until the 7th day)
    1. Drop rate will rise in specific fields/mission dungeons
    2. Experience and Skill Experience will increase in specific fields/Mission Dungeons
    3. Warp Point at each entrance of specific fields/Mission Dungeons (only for Premium item users)

B. Individual Reward

  • The following Reward will be applied to individuals (Except, only to characters in the battle by the time the war ends
    1. All Characters who achieved more than 1 kill will be compensated regardless of win or lose
      • A Core Cube (An item that creates Core with a right click)
    2. Individuals earn certain amount of reward from total earnings depending on the contribution rate regardless of win or lose
      • Alz
      • However, depending on the exchange rate, Alz can be exchanged with Core Cube - Core Cube exchange rate: 5 million Alz
        • Core Cube exchange can be made when 50% of Alz earned equals or exceeds 5 million Alz
        • Example 1. When reward money from the war is 7 million Alz: 50% of 7 million Alz equals to 3.5 million Alz, far less than 5 million Alz. Not exchangeable with Core Cube
        • Example 2. When reward money from the war is 36 million Alz: 50% of 36 million Alz equals to 18 million Alz, 3 Core Cubes (15 million Alz are spent) + 21 million Alz can be received

C. Ways to receive the individual reward

  • Each character will receive a mail when moving to the Lobby (Shortcut Key for Mail: L)
    1. After checking the mail and clicking the receive button, the reward will be moved to the Inventory.
27
Aug

b2f full guide

before to read and use that guide, I’d like to tell you that if you didnt know how to do the 2M quest, troll quest, all the hidden honour quest, then after reading that guide you’ll know, BUT you’ll never be proud to have discovered the quest by yourself, you’ll never have the fun of exploring the dungeon to find everything you missed, you’ll just accept the fact that you are too noob to do it by yourself… i let you think about that before reading and using it…
For the other one who think that they know everything in b2f, well maybe you don’t, so you should maybe read it…and I think there are still things that we don’t know about b2f, too much trigger never used…

Let’s enter b2f b2f full guide

spawn room :
1 - click on the right stone to open the first gate
2 - at the end of the room, click on the stone (on your right) to make the gates open and close…

Death Fog room :
1 - kill the 2 Queen flower
2 - at the end of the room, click on the stone (on your the left) to open the gate

Dog boss room :
1 - kill the spawn of mob coming and wait for the boss to spawn
2 - kill the boss

Flower room :
1 - click on the stone near the exit gate to make the boss spawn
2 - kill the boss (you can also kill the gate which spawned between the dog boss room and the flower room, then if u die, it will be easier to get back)
3 - click on the sword in the flower room and do the quest to make the exit gate open

Next room :
1 - click on the dead corps on the ground and get the 2items
2 - at the end of the corridor, click on the weird thing which glow near the gate
3 - kill the boss
4 - go throught the gate which open/close automaticly

Warrior boss room :
1 - kill the boss
2 - kill the 2archer at the end of the room, a bat will spawn, you have few second to kill it, don’t miss it, or you won’t get the nasty potion

Back to the Ghost Blader boss room :
1 - click on the coffin and choose to pour the potion
2 - kill the vampir

Back to the warrior boss room :
1 - click on the coffin and choose to pour the potion
2 - kill the vampir

Archer boss room :
1 - kill the boss
2 - click the weird thing which glow on the left of the gate (the gate which is near where the boss spawn)

The vampir boss room :
1 - kill the 2 vampir which spawn
2 - kill “The vampir”
3 - click on the coffin and spawn the last vampir (which is named)
4 - kill it
5 - click on the box next to the coffin to get 2M

Back to archer room :
1 - at the begining of the room they are some stairs which go down, and a trigger which glow on the right of the stair, click on it

Printz boss room :
1 - while you killing the mob, there is a watcher blader which will spawn, kill it in the second he spawn or you’ll get more more mob to kill in order to clean the room.
2 - kill the boss
3 - on the corner which is on the left of where the boss spawn, there is a tombstone that you can click on
4 - then close to the tombstone a weird thing filled of weapon that you can click on(on the right of the tombstone), you get 100honour (if i remember well)
5 - click on the 2 glowing wall and choose to insert the item, you’ll get 2 other items (the memo(1) and an other one)
6 - one ppl full def have to go back in the room which is after the flower room.

Next room of the flower room :
1 - there are some mirror (2mirror) on that corridor which goes to the ghost blader boss, you have to click on it in the same order you’ll cross them on your road (while you go from flower room to warrior room)
2 - the first mirror will give you the memo(2)
3 - the second mirror will give you the memo(3)
4 - you can now go to the Vampir boss room

Vampir boss room :
1 - there is also a mirror in this room, click on it and get the last memo(needed for the troll quest), you get 500 honour (if I remember well)
2 - go back to join your mate in the printz room

Back to the printz room :
1 - everyone should wear their full def set (just an advise)
2 - click on the tombstone which is near the exit gate (ghost trap gate)
3 - one person enter the corridor of the ghost trap and click the controler
4 - lure the colored ghost back to the printz room (there are 3 ghost which are colored, red, green, blue)
5 - when the 3ghost are in the printz room, and also everyone is in the printz room, kill thoses 3 colored ghosts.
6 - the gate will respawn, and you have to kill the gate
7 - enter the corridor to lure all the white ghost in the printz room
8 - when the corridor is clean go to the end of the corridor, at the closed gate
9 - click on the controller which spawned the ghost to open the gate

jumar Boss room :
1 - kill jumar cargo
2 - click on the wall just behind where jumar spawned

Andreas room :
1 - clean the room
2 - wait for the boss to spawn and kill it
3 - click on the thing in the center of the room and choose open the gate
4 - click on the torture chair and choose open the gate
[Update]
5 - everyone must wait at that gate ready to dash
6 - click on the controller and open the gate
7 - dash throught that way the fastest you can (you have only few second to get throught)
[/Update]

The corridor before killian room :
1 - click on the controller on the left to get 500honour
2 - clean the corridor

Killian boss room :
1 - kill killian
2 - clean the room
3 - if you kill the mob with a hammer, the killian ghosts will spawn
4 - kill the killian ghosts (with luck you’ll get the right one which make the other one disapear)
5 - kill the 2 mob with hammer
6 - kill killian (again b2f full guide)
7 - at least one person have to stay here
8 - the other one go back to andreas room

Back to andreas room :
1 - click on the torture chaire
2 - you can now start to clean the jumar cargo room

Back to the guy in killian room :
1 - there is a dead corps adn a bag at the end of the corridor, close to the entrance of killian room, click on the bag
2 - click on the corps
3 - click on killian coffin, you’ll get 3000k honour
4 - click on the wall behind killian coffin, you’ll get 3000k honour
5 - go back to join your mate in the jumar cargo room and help them to finish to clean the room

Jumar cargo room :
1 - when the room is clean, click on the tortur chair, it will spawn a troll
2 - kill the troll, a gate will open, then you have few second to send one person at the end of the corridor which is now open and kill the chest and dash back in jumar room
3 - and other troll spawn, kill it and get the chest at the end of the corridor,
4 - … etc do that for the 8troll
5 - click the tortur chair and get 5M
6 - go at the end of the corridor which is open and click on the wall
7 - click on the thing in the center of the room and finish the dungeon you get again few honour

The end!

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